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 Post subject: Release V1.1 (Browser)
PostPosted: Wed Mar 17, 2010 1:20 pm
User avatar
Lead Developer

Joined: Tue Jan 06, 2009 12:55 pm
Posts: 1688
Summary
OEDev Brandon has been hard at work going through all of the bugs he has found while playing over the past few months to find and fix them (see the details below...)

In addition to that he has added in a bit of the functionality that is available on the iPhone version when in combat to make the combat easier on the browser.

Bug Fixes
  1. Copyshop now displays correct blueprints in hanger and cargo sections after copying a BP.
  2. Switching ships in station now works properly, all information is updated correctly both on the left hand side but also in the background.
  3. After switching ships combat messages and shield/armour status is displayed correctly without relogging - so during combat you'll see the shields going down instead of staying at 100% all the time... and you'll also see them slowly recharge properly.
  4. When docking, all weapons are set to off and all targets are removed.

Gameplay Changes
  1. Added Fire All weapons button to ship and colony combat action menu - it takes a while for the weapons to all fully warm up and fire (3-4 seconds between weapons.. so between 16 and 28 seconds after you click the button all the weapons will be firing on ships that have seven weapons).
  2. Added Stop firing all weapons button to ship and colony combat action menu.
  3. Added Remove Target button to ship and colony combat action menu.

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 Post subject: Re: Release V1.1 (Browser)
PostPosted: Wed Mar 17, 2010 1:27 pm
Light Class A-1

Joined: Tue Nov 24, 2009 7:14 pm
Posts: 62
Location: UK
Great work guys, thanks for all your hard work its very much appreciated!


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 Post subject: Re: Release V1.1 (Browser)
PostPosted: Wed Mar 17, 2010 1:34 pm
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Moderator

Joined: Tue Jan 06, 2009 7:26 pm
Posts: 181
Very nice update.

Be sure to clear cache before logging in.

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 Post subject: Re: Release V1.1 (Browser)
PostPosted: Wed Mar 17, 2010 1:48 pm
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Light Class A-1

Joined: Thu Oct 15, 2009 10:52 am
Posts: 55
Location: Kingston upon Hull, Yorkshire, UK
Excellent stuff, chaps. The Fire All button was just what we needed.

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Vinegal Dureaux, HCC9


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 Post subject: Re: Release V1.1 (Browser)
PostPosted: Wed Mar 17, 2010 8:54 pm
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Medium Class A

Joined: Wed Dec 02, 2009 9:16 pm
Posts: 372
Awesome! This will be making it even easier to play this awesome game!

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Alpha Delta
Outlaw
Medium Class C5

***my cruiser will blast you all away***
***if the freighter doesn't first***


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 Post subject: Re: Release V1.1 (Browser)
PostPosted: Thu Mar 18, 2010 6:55 am
Medium Class A

Joined: Thu Jul 02, 2009 8:52 am
Posts: 245
Brillian!


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 Post subject: Re: Release V1.1 (Browser)
PostPosted: Thu Mar 18, 2010 7:01 am
Medium Class A

Joined: Thu Jul 02, 2009 8:52 am
Posts: 245
Who switched around the buttons in the station? In particular, trash and refuel buttons?


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 Post subject: Re: Release V1.1 (Browser)
PostPosted: Thu Mar 18, 2010 7:06 am
Light Class A

Joined: Wed Feb 03, 2010 11:49 pm
Posts: 39
Location: Southern California, USA
DeeGee899 wrote:
Excellent stuff, chaps. The Fire All button was just what we needed.


The fire all button is useless for me. I already have no employees whatsoever.


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 Post subject: Re: Release V1.1 (Browser)
PostPosted: Thu Mar 18, 2010 7:31 am
User avatar
Cadet

Joined: Tue Oct 13, 2009 9:09 pm
Posts: 13
Checks website for update...OMG!

Very nice updates! Still no player jobs yet, but I was starting to get very worried there.


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 Post subject: Re: Release V1.1 (Browser)
PostPosted: Thu Mar 18, 2010 8:56 am
User avatar
Light Class B

Joined: Thu Jul 30, 2009 4:21 am
Posts: 106
Great to hear Paul, and fantastic work to Brandon. :D Everything seems great so far.


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